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Properties for equirect layers
| Name | FEquirectProps |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include Path | #include "Components/StereoLayerComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FEquirectProps
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/StereoLayerComponent.h | |||
FEquirectProps
(
FBox2D InLeftUVRect, |
Components/StereoLayerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftBias | FVector2D | Left eye's texture coordinate bias after mapping to 2D. | Components/StereoLayerComponent.h |
|
| LeftScale | FVector2D | Left eye's texture coordinate scale after mapping to 2D. | Components/StereoLayerComponent.h |
|
| LeftUVRect | FBox2D | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | Components/StereoLayerComponent.h |
|
| Radius | float | Sphere radius. | Components/StereoLayerComponent.h |
|
| RightBias | FVector2D | Right eye's texture coordinate bias after mapping to 2D. | Components/StereoLayerComponent.h |
|
| RightScale | FVector2D | Right eye's texture coordinate scale after mapping to 2D. | Components/StereoLayerComponent.h |
|
| RightUVRect | FBox2D | Right source texture UVRect, specifying portion of input texture corresponding to right eye. | Components/StereoLayerComponent.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FEquirectProps& Other |
Compares two FEquirectProps for equality. | Components/StereoLayerComponent.h | |
bool operator==
(
const UStereoLayerShapeEquirect& Other |
Compares FEquirectProps with an UStereoLayerShapeEquirect | Components/StereoLayerComponent.h |