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Implementation of a package localization cache that takes advantage of the asset registry.
| Name | FEnginePackageLocalizationCache |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Internationalization/EnginePackageLocalizationCache.h |
| Include Path | #include "Internationalization/EnginePackageLocalizationCache.h" |
Syntax
class FEnginePackageLocalizationCache : public FPackageLocalizationCache
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEnginePackageLocalizationCache() |
Internationalization/EnginePackageLocalizationCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FEnginePackageLocalizationCache() |
Internationalization/EnginePackageLocalizationCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsScanningPath | bool | True if we are currently within an asset registry ScanPathsSynchronous call. | Internationalization/EnginePackageLocalizationCache.h |
Functions
Public
Protected
Overridden from FPackageLocalizationCache
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FindAssetGroupPackages
(
const FName InAssetGroupName, |
Internationalization/EnginePackageLocalizationCache.h | ||
| Internationalization/EnginePackageLocalizationCache.h |