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Interface for types that provide caching for package localization.
| Name | IPackageLocalizationCache |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/IPackageLocalizationCache.h |
| Include Path | #include "Internationalization/IPackageLocalizationCache.h" |
Syntax
class IPackageLocalizationCache
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPackageLocalizationCache() |
Internationalization/IPackageLocalizationCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalUpdateCache() |
Update this cache, but only if it is dirty. | Internationalization/IPackageLocalizationCache.h | |
| Try and find the localized package name for the given source package for the active culture. | Internationalization/IPackageLocalizationCache.h | ||
| Try and find the localized package name for the given source package for the given culture. | Internationalization/IPackageLocalizationCache.h | ||
void InvalidateRootSourcePath
(
const FString& InRootPath |
Invalidate any cached state for the given root source path, and add it to the queue of things to process when ConditionalUpdateCache is called. | Internationalization/IPackageLocalizationCache.h |