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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FEncounteredStateMachineStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FEncounteredStateMachineStack InitStack
(
int32 InStateMachineIndex, |
Animation/ActiveStateMachineScope.h | ||
static FEncounteredStateMachineStack InitStack
(
const FEncounteredStateMachineStack& ParentStack, |
Animation/ActiveStateMachineScope.h |
InitStack(int32, int32)
| Name | InitStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ActiveStateMachineScope.h |
| Include Path | #include "Animation/ActiveStateMachineScope.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ActiveStateMachineScope.cpp |
static FEncounteredStateMachineStack InitStack
(
int32 InStateMachineIndex,
int32 InStateIndex
)
InitStack(const FEncounteredStateMachineStack &, int32, int32)
| Name | InitStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ActiveStateMachineScope.h |
| Include Path | #include "Animation/ActiveStateMachineScope.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ActiveStateMachineScope.cpp |
static FEncounteredStateMachineStack InitStack
(
const FEncounteredStateMachineStack & ParentStack,
int32 InStateMachineIndex,
int32 InStateIndex
)