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API > API/Runtime > API/Runtime/Engine
| Name | FEncounteredStateMachineStack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ActiveStateMachineScope.h |
| Include Path | #include "Animation/ActiveStateMachineScope.h" |
Syntax
USTRUCT ()
struct FEncounteredStateMachineStack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/ActiveStateMachineScope.h | |||
FEncounteredStateMachineStack
(
int32 InStateMachineIndex, |
Animation/ActiveStateMachineScope.h | ||
FEncounteredStateMachineStack
(
const FEncounteredStateMachineStack& ParentStack, |
Animation/ActiveStateMachineScope.h |
Structs
| Name | Remarks |
|---|---|
| FStateMachineEntry |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateStack | TArray< FStateMachineEntry, TInlineAllocator< 4, TMemStackAllocator<> > > | Animation/ActiveStateMachineScope.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FEncounteredStateMachineStack InitStack
(
int32 InStateMachineIndex, |
Animation/ActiveStateMachineScope.h | ||
static FEncounteredStateMachineStack InitStack
(
const FEncounteredStateMachineStack& ParentStack, |
Animation/ActiveStateMachineScope.h |