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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GraphEditAction.h |
Include | #include "GraphEditAction.h" |
Syntax
struct FEdGraphEditAction
Remarks
Struct containing information about what actions occurred on the graph
Variables
Type | Name | Description | |
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EEdGraphActionType | Action | The action(s) that occurred |
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bool | bUserInvoked | Whether the user invoked this change or not |
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UEdGraph * | Graph | The graph the action occurred on |
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TSet< const class UEdGraphNode * > | Nodes | [Optional] The object the action occurred on |
Constructors
Type | Name | Description | |
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FEdGraphEditAction
(
EEdGraphActionType InAction, |