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Unreal Engine C++ API Reference > Runtime > Engine > FEdGraphEditAction > FEdGraphEditAction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GraphEditAction.h |
Include | #include "GraphEditAction.h" |
FEdGraphEditAction
&40;
EEdGraphActionType InAction,
class UEdGraph &42; InGraph,
class UEdGraphNode &42; InNode,
bool bInUserInvoked
&41;