Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FOneFrameResource
- FDynamicPrimitiveUniformBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FDynamicPrimitiveUniformBuffer : public FOneFrameResource
Variables
| Type | Name | Description | |
|---|---|---|---|
| TUniformBuffer< FPrimitiveUniformShaderParameters > | UniformBuffer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| FDynamicPrimitiveUniformBuffer is non-copyable. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Set
(
const FMatrix& LocalToWorld, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. | |
| void | Set
(
const FMatrix& LocalToWorld, |
||
| void | Set
(
const FMatrix& LocalToWorld, |
||
| void | Set
(
const FMatrix& LocalToWorld, |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. | |
| void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. | |
| void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. |