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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetMesh
(
const FMatrix& LocalToWorld, |
Adds a mesh of what's been built so far to the collector. | DynamicMeshBuilder.h | |
void GetMesh
(
const FMatrix& LocalToWorld, |
DynamicMeshBuilder.h | ||
void GetMesh
(
const FMatrix& LocalToWorld, |
DynamicMeshBuilder.h | ||
void GetMesh
(
const FMatrix& LocalToWorld, |
DynamicMeshBuilder.h | ||
void GetMesh
(
const FMatrix& LocalToWorld, |
DynamicMeshBuilder.h |
GetMesh(const FMatrix &, const FMaterialRenderProxy *, uint8, bool, bool, int32, FMeshElementCollector &)
Description
Adds a mesh of what's been built so far to the collector.
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
int32 ViewIndex,
FMeshElementCollector & Collector
)
GetMesh(const FMatrix &, const FMaterialRenderProxy , uint8, const FDynamicMeshBuilderSettings &, FDynamicMeshDrawOffset const const, int32, FMeshElementCollector &, const FHitProxyId)
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
const FDynamicMeshBuilderSettings & Settings,
FDynamicMeshDrawOffset const *const DrawOffset,
int32 ViewIndex,
FMeshElementCollector & Collector,
const FHitProxyId HitProxyId
)
GetMesh(const FMatrix &, const FMaterialRenderProxy , uint8, bool, bool, bool, int32, FMeshElementCollector &, HHitProxy )
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
bool bUseSelectionOutline,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)
GetMesh(const FMatrix &, const FMaterialRenderProxy *, uint8, bool, bool, bool, int32, FMeshElementCollector &, const FHitProxyId)
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
bool bUseSelectionOutline,
int32 ViewIndex,
FMeshElementCollector & Collector,
const FHitProxyId HitProxyId
)
GetMesh(const FMatrix &, const FMatrix &, const FMaterialRenderProxy , uint8, const FDynamicMeshBuilderSettings &, FDynamicMeshDrawOffset const const, int32, FMeshElementCollector &, const FHitProxyId)
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMatrix & PrevLocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
const FDynamicMeshBuilderSettings & Settings,
FDynamicMeshDrawOffset const *const DrawOffset,
int32 ViewIndex,
FMeshElementCollector & Collector,
const FHitProxyId HitProxyId
)