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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshBufferAllocator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
virtual &126;FDynamicMeshBufferAllocator&40;&41;
Remarks
FDynamicMeshBufferAllocator's base implementation. It always reallocates new buffers.