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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshBufferAllocator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBufferRHIRef AllocVertexBuffer
(
uint32 Stride, |
DynamicMeshBuilder.h | ||
virtual FBufferRHIRef AllocVertexBuffer
(
FRHICommandListBase& RHICmdList, |
DynamicMeshBuilder.h |
AllocVertexBuffer(uint32, uint32)
| Name | AllocVertexBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
virtual FBufferRHIRef AllocVertexBuffer
(
uint32 Stride,
uint32 NumElements
)
AllocVertexBuffer(FRHICommandListBase &, uint32, uint32)
| Name | AllocVertexBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
virtual FBufferRHIRef AllocVertexBuffer
(
FRHICommandListBase & RHICmdList,
uint32 Stride,
uint32 NumElements
)