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This class provides the vertex/index allocator interface used by FDynamicMeshBuilder which is already implemented internally with caching in mind but can be customized if needed.
| Name | FDynamicMeshBufferAllocator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
Syntax
class FDynamicMeshBufferAllocator
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicMeshBufferAllocator() |
FDynamicMeshBufferAllocator's base implementation. | DynamicMeshBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBufferRHIRef AllocIndexBuffer
(
uint32 NumElements |
DynamicMeshBuilder.h | ||
virtual FBufferRHIRef AllocIndexBuffer
(
FRHICommandListBase& RHICmdList, |
DynamicMeshBuilder.h | ||
virtual FBufferRHIRef AllocVertexBuffer
(
uint32 Stride, |
DynamicMeshBuilder.h | ||
virtual FBufferRHIRef AllocVertexBuffer
(
FRHICommandListBase& RHICmdList, |
DynamicMeshBuilder.h | ||
int32 GetIndexBufferSize
(
uint32 NumElements |
DynamicMeshBuilder.h | ||
int32 GetVertexBufferSize
(
uint32 Stride, |
DynamicMeshBuilder.h | ||
virtual void ReleaseIndexBuffer
(
FBufferRHIRef& IndexBufferRHI |
DynamicMeshBuilder.h | ||
virtual void ReleaseVertexBuffer
(
FBufferRHIRef& VertexBufferRHI |
DynamicMeshBuilder.h |