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API > API/Runtime > API/Runtime/Engine
| Name | FDynamicMeshBoundsShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
Syntax
class FDynamicMeshBoundsShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshBoundsShaderParameters() |
GPUSkinCache.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdDynamicMeshBoundsBuffer | |
| zzNextMemberIdDynamicMeshBoundsMax |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | GPUSkinCache.h | |
| zzLastMemberId | zzNextMemberIdDynamicMeshBoundsBuffer | GPUSkinCache.h | |
| zzMemberFunc | zzFuncPtr(*) | GPUSkinCache.h | |
| zzMemberIdDynamicMeshBoundsBuffer | zzNextMemberIdDynamicMeshBoundsMax | GPUSkinCache.h | |
| zzMemberIdDynamicMeshBoundsMax | zzFirstMemberId | GPUSkinCache.h | |
| zzTThisStruct | FDynamicMeshBoundsShaderParameters | GPUSkinCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicMeshBoundsBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinCache.h | ||
| DynamicMeshBoundsMax | TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSkinCache.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FDynamicMeshBoundsShaderParameters& InContents, |
GPUSkinCache.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
GPUSkinCache.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDynamicMeshBoundsMax, |
GPUSkinCache.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDynamicMeshBoundsBuffer, |
GPUSkinCache.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
GPUSkinCache.h |