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Vertex buffer with static lod chunk vertices for use with GPU skinning
| Name | FDummySkeletalMeshVertexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
class FDummySkeletalMeshVertexBuffer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDummySkeletalMeshVertexBuffer() |
Destructor | Rendering/SkeletalMeshVertexBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsCPUAccess | bool | True if this vertex buffer will be used with CPU skinning. | Rendering/SkeletalMeshVertexBuffer.h | |
| bUseFullPrecisionUVs | bool | Corresponds to USkeletalMesh::bUseFullPrecisionUVs. if true then 32 bit UVs are used | Rendering/SkeletalMeshVertexBuffer.h | |
| Data | uint8 * | The cached vertex data pointer. | Rendering/SkeletalMeshVertexBuffer.h | |
| NumTexCoords | uint32 | The number of unique texture coordinate sets in this buffer | Rendering/SkeletalMeshVertexBuffer.h | |
| NumVertices | uint32 | The cached number of vertices. | Rendering/SkeletalMeshVertexBuffer.h | |
| Stride | uint32 | The cached vertex stride. | Rendering/SkeletalMeshVertexBuffer.h | |
| VertexData | FSkeletalMeshVertexDataInterface * | The vertex data storage type | Rendering/SkeletalMeshVertexBuffer.h |