Navigation
API > API/Runtime > API/Runtime/Engine
Container holding the FObjectReplicator of a dormant replicated object
| Name | FDormantObjectReplicator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h |
| Include Path | #include "Net/NetDormantHolder.h" |
Syntax
struct FDormantObjectReplicator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDormantObjectReplicator
(
FObjectKey InObjectKey |
Default constructor that will always create a replicator | Net/NetDormantHolder.h | |
FDormantObjectReplicator
(
FObjectKey InObjectKey, |
Constructor that copies an existing replicator | Net/NetDormantHolder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectKey | FObjectKey | The replicated object's key mapped to this replicator | Net/NetDormantHolder.h | |
| Replicator | TSharedRef< FObjectReplicator > | The replicator of the replicated object we are storing | Net/NetDormantHolder.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FDormantObjectReplicator& rhs |
Net/NetDormantHolder.h | ||
bool operator==
(
FObjectKey rhs |
Net/NetDormantHolder.h |