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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Syntax
struct FDetailedTickStats
Remarks
Helper struct for gathering detailed per object tick stats.
Constructors
Type | Name | Description | |
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FDetailedTickStats
(
int32 InNumClassesToReport, |
Constructor, initializing all members. |
Destructors
Type | Name | Description | |
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DestructorDestructor, unregisters the GC callback |
Functions
Type | Name | Description | |
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bool | BeginObject
(
UObject* Object |
Starts tracking an object and returns whether it's a recursive call or not. |
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void | DumpStats () |
Dump gathered stats informatoin to the log.Dump gathered stats information to the log. |
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void | Finishes tracking the object and updates the time spent.Add instance of object to stats | |
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void | Delegate handler for pre garbage collect event | |
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void | Reset () |
Reset stats to clean slate. |