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Unreal Engine C++ API Reference > Runtime > Engine > FDetailedTickStats
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void EndObject
&40;
UObject &42; Object,
float DeltaTime,
bool bForSummary
&41;
Remarks
Finishes tracking the object and updates the time spent.
Add instance of object to stats
Parameters
Name | Description |
---|---|
Object | Object to track |
DeltaTime | Time we've been tracking it |
bForSummary | Object should be used for high level summary |
Object | Object instance |
DeltaTime | Time operation took this instance |
bForSummary | Object should be used for high level summary |