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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDerivedDataPluginInterface
- FDerivedAudioDataCompressor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDerivedData.h |
Include | #include "AudioDerivedData.h" |
Syntax
class FDerivedAudioDataCompressor : public FDerivedDataPluginInterface
Constructors
Type | Name | Description | |
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FDerivedAudioDataCompressor
(
USoundWave* InSoundNode, |
Overridden from FDerivedDataPluginInterface
Type | Name | Description | |
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bool | Does the work of deriving the data. | |
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const TCHAR * | Get the plugin name, this is used as the first part of the cache key | |
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FString | Returns the largest and plugin specific part of the cache key. | |
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const TCHAR * | Get the version of the plugin, this is used as part of the cache key. | |
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bool | Indicates that this plugin is threadsafe. |