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Unreal Engine C++ API Reference > Runtime > Engine > FDerivedAudioDataCompressor
- FDerivedDataPluginInterface::GetPluginName()
- FDerivedAudioDataCompressor::GetPluginName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDerivedData.h |
Include | #include "AudioDerivedData.h" |
virtual const TCHAR &42; GetPluginName&40;&41; const
Remarks
Get the plugin name, this is used as the first part of the cache key Name of the plugin