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API > API/Runtime > API/Runtime/Engine
| Name | FDefaultLightmapResourceClusterUniformBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FDefaultLightmapResourceClusterUniformBuffer : public TUniformBuffer< FLightmapResourceClusterShaderParameters >
Inheritance Hierarchy
- FRenderResource → TUniformBuffer → FDefaultLightmapResourceClusterUniformBuffer
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TUniformBuffer< FLightmapResourceClusterShaderParameters > | SceneManagement.h |
Functions
Public
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
SceneManagement.h |