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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugViewModeInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h |
| Include | #include "DebugViewModeInterface.h" |
virtual void GetDebugViewModeShaderBindings
&40;
const FDebugViewModePS & Shader,
const FPrimitiveSceneProxy &42; PrimitiveSceneProxy,
const FMaterialRenderProxy & MaterialRenderProxy,
const FMaterial & Material,
EDebugViewShaderMode DebugViewMode,
const FVector & ViewOrigin,
int32 VisualizeLODIndex,
const FColor & SkinCacheDebugColor,
int32 VisualizeElementIndex,
int32 NumVSInstructions,
int32 NumPSInstructions,
int32 ViewModeParam,
FName ViewModeParamName,
FMeshDrawSingleShaderBindings & ShaderBindings
&41; const