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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Syntax
class FDebugShadowRay
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | bHit | |
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FVector | End | |
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FVector | Start |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDebugShadowRay
(
const FVector& InStart, |