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Unreal Engine C++ API Reference > Runtime > Engine > FDebugShadowRay
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
FDebugShadowRay
&40;
const FVector & InStart,
const FVector & InEnd,
bool bInHit
&41;