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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
- FPrimitiveSceneProxy::GetDynamicMeshElements()
- FDebugRenderSceneProxy::GetDynamicMeshElements()
- FZoneGraphSceneProxy::GetDynamicMeshElements()
- FNavTestSceneProxy::GetDynamicMeshElements()
- FNavMeshSceneProxy::GetDynamicMeshElements()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void GetDynamicMeshElements
&40;
const TArray< const FSceneView &42; > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
&41; const
Remarks
Draw the scene proxy as a dynamic element