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Unreal Engine C++ API Reference > Plugins > ZoneGraph > FZoneGraphSceneProxy
- FPrimitiveSceneProxy::GetDynamicMeshElements()
- FDebugRenderSceneProxy::GetDynamicMeshElements()
- FZoneGraphSceneProxy::GetDynamicMeshElements()
References
Module | ZoneGraph |
Header | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h |
Include | #include "ZoneGraphRenderingComponent.h" |
Source | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneGraphRenderingComponent.cpp |
virtual void GetDynamicMeshElements
&40;
const TArray< const FSceneView &42; > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
&41; const
Remarks
Draw the scene proxy as a dynamic element