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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FText3d
Remarks
Struct to hold info about texts to render using 3d coordinates
Variables
Constructors
Type | Name | Description | |
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FText3d () |
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FText3d
(
const FString& InString, |