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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy > FText3d > FText3d
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
FText3d
&40;
const FString & InString,
const FVector & InLocation,
const FLinearColor & InColor
&41;