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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy > API/Runtime/Engine/FDebugRenderSceneProxy/FMaterialCache
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
FMaterialCache
&40;
FMeshElementCollector & InCollector,
bool bUseLight,
UMaterial &42; InMaterial
&41;