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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FMaterialCache
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseFakeLight | ||
| FMeshElementCollector & | Collector | ||
| TMap< uint32, FMaterialRenderProxy * > | MeshColorInstances | ||
| TWeakObjectPtr< UMaterial > | SolidMeshMaterial |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMaterialCache
(
FMeshElementCollector& InCollector, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FMaterialRenderProxy * | operator[]
(
FLinearColor Color |