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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FDebugLine
Remarks
Struct to hold info about lines to render.
Variables
Type | Name | Description | |
---|---|---|---|
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FColor | Color | |
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FVector | End | |
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FVector | Start | |
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float | Thickness |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDebugLine
(
const FVector& InStart, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Draw
(
FPrimitiveDrawInterface* PDI |