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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy > FDebugLine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
FDebugLine
&40;
const FVector & InStart,
const FVector & InEnd,
const FColor & InColor,
float InThickness
&41;