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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugDrawDelegateHelper
- FDebugDrawDelegateHelper::RegisterDebugDrawDelegateInternal()
- FGameplayDebuggerDebugDrawDelegateHelper::RegisterDebugDrawDelegateInternal()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void RegisterDebugDrawDelegateInternal&40;&41;
Remarks
Called to set up debug drawing delegate in UDebugDrawService if you want to draw labels