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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayersID
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/DataLayer/DataLayersID.h |
|
|
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WorldPartition/DataLayer/DataLayersID.h |
|
FDataLayersID()
| |
|
| Name |
FDataLayersID |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayersID.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayersID.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayersID.cpp |
FDataLayersID()
FDataLayersID(const TArray< const UDataLayerInstance * > &)
| |
|
| Name |
FDataLayersID |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayersID.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayersID.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayersID.cpp |
FDataLayersID
(
const TArray < const UDataLayerInstance * > & DataLayerInstance
)