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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayersEditorBroadcast
Broadcasts whenever one or more DataLayers editor loading state changed
| Name | FOnActorDataLayersEditorLoadingStateChanged |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
Syntax
class FOnActorDataLayersEditorLoadingStateChanged : public TBaseMulticastDelegate_OneParam< void, bool >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, bool > → FDataLayersEditorBroadcast::FOnActorDataLayersEditorLoadingStateChanged