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API > API/Runtime > API/Runtime/Engine
| Name | FDataLayersEditorBroadcast |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
Syntax
class FDataLayersEditorBroadcast
Classes
| Name | Remarks |
|---|---|
| FOnActorDataLayersEditorLoadingStateChanged | Broadcasts whenever one or more DataLayers editor loading state changed |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerEditorLoadingStateChanged | FOnActorDataLayersEditorLoadingStateChanged | WorldPartition/DataLayer/DataLayerManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnActorDataLayersEditorLoadingStateChanged & OnActorDataLayersEditorLoadingStateChanged() |
WorldPartition/DataLayer/DataLayerManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDataLayersEditorBroadcast & Get() |
WorldPartition/DataLayer/DataLayerManager.h | ||
static void StaticOnActorDataLayersEditorLoadingStateChanged
(
bool bIsFromUserChange |
WorldPartition/DataLayer/DataLayerManager.h |