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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayerEditorContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/DataLayer/DataLayerEditorContext.h |
|
|
|
WorldPartition/DataLayer/DataLayerEditorContext.h |
|
FDataLayerEditorContext()
| |
|
| Name |
FDataLayerEditorContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerEditorContext.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerEditorContext.h" |
FDataLayerEditorContext()
FDataLayerEditorContext(UWorld *, const TArray< FName > &)
| |
|
| Name |
FDataLayerEditorContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerEditorContext.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerEditorContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerEditorContext.cpp |
FDataLayerEditorContext
(
UWorld * InWorld,
const TArray < FName > & InDataLayerInstances
)