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FDataLayerEditorContext
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| Name |
FDataLayerEditorContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerEditorContext.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerEditorContext.h" |
Syntax
struct FDataLayerEditorContext
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| EmptyHash |
const uint32 |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DataLayerInstances |
TArray< FName > |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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| Hash |
uint32 |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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WorldPartition/DataLayer/DataLayerEditorContext.h |
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