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Class describing additional settings for cylinder layers. Currently only supported by Oculus.
| Name | FCylinderLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
| Include Path | #include "StereoLayerShapes.h" |
Syntax
class FCylinderLayer : public IStereoLayerShape
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StereoLayerShapes.h | |||
FCylinderLayer
(
float InRadius, |
StereoLayerShapes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ShapeName | const FName | StereoLayerShapes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | float | StereoLayerShapes.h | ||
| OverlayArc | float | StereoLayerShapes.h | ||
| Radius | float | StereoLayerShapes.h |
Functions
Public
Overridden from IStereoLayerShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IStereoLayerShape * Clone() |
StereoLayerShapes.h | ||
virtual FName GetShapeName() |
Shape name is used to identify the shape type. | StereoLayerShapes.h |