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Structure for custom profiles.
if you'd like to just add custom channels, not changing anything else engine defined if you'd like to override all about profile, please use +Profiles=(Name=NameOfProfileYouLikeToOverwrite,....)
| Name | FCustomProfile |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
| Include Path | #include "Engine/CollisionProfile.h" |
Syntax
USTRUCT ()
struct FCustomProfile
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomResponses | TArray< FResponseChannel > | Types of objects that this physics objects will collide with. | Engine/CollisionProfile.h | |
| Name | FName | Name of new profile to add | Engine/CollisionProfile.h |