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Describes response for a single collision response channel
| Name | FResponseChannel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FResponseChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/EngineTypes.h | |||
FResponseChannel
(
FName InChannel, |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | FName | This should match DisplayName of ECollisionChannel Meta data of custom channels can be used as well | Engine/EngineTypes.h |
|
| Response | TEnumAsByte< enum ECollisionResponse > | Describes how the channel behaves | Engine/EngineTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FResponseChannel& Other |
Engine/EngineTypes.h |