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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
| Include | #include "CustomPhysXPayload.h" |
Syntax
struct FCustomPhysXSyncActors
Remarks
This interface allows plugins to sync between physx sim results and Unreal Engine data.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BuildSyncData_AssumesLocked
(
const TArray< physx::PxRigidActor* >& RigidActors |
Syncing between PhysX and Unreal Engine can be tricky. | |
| void | FinalizeSync () |
This is step 2 of the sync. |