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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCustomPhysXSyncActors
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
| Include | #include "CustomPhysXPayload.h" |
void FinalizeSync&40;&41;
Remarks
This is step 2 of the sync. It's safe to update any Unreal Engine components/actors or trigger callbacks, as long as the code within this function handles it gracefully. For example if a callback destroys some components you will update, make sure to use TWeakObjectPtr