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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCopyResidentBricksCS > API/Runtime/Engine/FCopyResidentBricksCS/FParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInOldVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAmbientVector, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSkyBentNormal, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowing, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutAmbientVector, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutSkyBentNormal, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutDirectionalLightShadowing, |
PrecomputedVolumetricLightmap.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdStartPosInOldVolume, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInOldVolume,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdStartPosInNewVolume, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdAmbientVector, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAmbientVector,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSkyBentNormal, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSkyBentNormal,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdDirectionalLightShadowing, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowing,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdOutAmbientVector, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutAmbientVector,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdOutSkyBentNormal, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutSkyBentNormal,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdOutDirectionalLightShadowing, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutDirectionalLightShadowing,
TArray < FShaderParametersMetadata::FMember > * Members
)