Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCopyResidentBricksCS
| Name | FParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
PrecomputedVolumetricLightmap.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | PrecomputedVolumetricLightmap.h | |
| zzLastMemberId | zzNextMemberIdOutDirectionalLightShadowing | PrecomputedVolumetricLightmap.h | |
| zzMemberFunc | zzFuncPtr(*) | PrecomputedVolumetricLightmap.h | |
| zzMemberIdAmbientVector | zzNextMemberIdStartPosInNewVolume | PrecomputedVolumetricLightmap.h | |
| zzMemberIdDirectionalLightShadowing | zzNextMemberIdSkyBentNormal | PrecomputedVolumetricLightmap.h | |
| zzMemberIdOutAmbientVector | zzNextMemberIdDirectionalLightShadowing | PrecomputedVolumetricLightmap.h | |
| zzMemberIdOutDirectionalLightShadowing | zzNextMemberIdOutSkyBentNormal | PrecomputedVolumetricLightmap.h | |
| zzMemberIdOutSkyBentNormal | zzNextMemberIdOutAmbientVector | PrecomputedVolumetricLightmap.h | |
| zzMemberIdSkyBentNormal | zzNextMemberIdAmbientVector | PrecomputedVolumetricLightmap.h | |
| zzMemberIdStartPosInNewVolume | zzNextMemberIdStartPosInOldVolume | PrecomputedVolumetricLightmap.h | |
| zzMemberIdStartPosInOldVolume | zzFirstMemberId | PrecomputedVolumetricLightmap.h | |
| zzTThisStruct | FParameters | PrecomputedVolumetricLightmap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AmbientVector | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| DirectionalLightShadowing | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| OutAmbientVector | TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| OutDirectionalLightShadowing | TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| OutSkyBentNormal | TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| SkyBentNormal | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| StartPosInNewVolume | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| StartPosInOldVolume | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrecomputedVolumetricLightmap.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInOldVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAmbientVector, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSkyBentNormal, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowing, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutAmbientVector, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutSkyBentNormal, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOutDirectionalLightShadowing, |
PrecomputedVolumetricLightmap.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
PrecomputedVolumetricLightmap.h |