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Unreal Engine C++ API Reference > Runtime > Engine > FConsoleOutputDevice
- FStringOutputDevice::Serialize()
- FConsoleOutputDevice::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual void Serialize
&40;
const TCHAR &42; Text,
ELogVerbosity::Type Verbosity,
const class FName & Category
&41;