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Base Class for UAnimMetaData that can be implemented for each game needs this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do
Refer : GetMetaData/GetSectionMetaData
| Name | UAnimMetaData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMetaData.h |
| Include Path | #include "Animation/AnimMetaData.h" |
Syntax
UCLASS (Blueprintable, Abstract, EditInlineNew, HideCategories=Object, CollapseCategories,
MinimalAPI)
class UAnimMetaData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimMetaData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimMetaData
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimMetaData.h |