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API > API/Runtime > API/Runtime/Engine
Info about a socket on a scene component
| Name | FComponentSocketDescription |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
struct FComponentSocketDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/EngineTypes.h | |||
FComponentSocketDescription
(
FName SocketName, |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Name of the socket | Engine/EngineTypes.h | |
| Type | TEnumAsByte< EComponentSocketType::Type > | Type of the socket | Engine/EngineTypes.h |