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Type of a socket on a scene component.
| Name | EComponentSocketType::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EComponentSocketType
{
enum Type
{
Invalid,
Bone,
Socket,
}
}
Values
| Name | Remarks |
|---|---|
| Invalid | Not a valid socket or bone name. |
| Bone | Skeletal bone. |
| Socket | Socket. |