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API > API/Runtime > API/Runtime/Engine
| Name | FComponentOverrideRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
Syntax
USTRUCT ()
struct FComponentOverrideRecord
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentOverrideRecord() |
Engine/InheritableComponentHandler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentClass | TObjectPtr< UClass > | Engine/InheritableComponentHandler.h | ||
| ComponentKey | FComponentKey | Engine/InheritableComponentHandler.h | ||
| ComponentTemplate | TObjectPtr< UActorComponent > | Engine/InheritableComponentHandler.h | ||
| CookedComponentInstancingData | FBlueprintCookedComponentInstancingData | Engine/InheritableComponentHandler.h |