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API > API/Runtime > API/Runtime/Engine
| Name | FComponentKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
Syntax
USTRUCT ()
struct FComponentKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/InheritableComponentHandler.h | |||
FComponentKey
(
const USCS_Node* SCSNode |
Engine/InheritableComponentHandler.h | ||
FComponentKey
(
UBlueprint* Blueprint, |
Engine/InheritableComponentHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssociatedGuid | FGuid | Engine/InheritableComponentHandler.h | ||
| OwnerClass | TObjectPtr< UClass > | Engine/InheritableComponentHandler.h | ||
| SCSVariableName | FName | Engine/InheritableComponentHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USCS_Node * FindSCSNode() |
Engine/InheritableComponentHandler.h | ||
FGuid GetAssociatedGuid() |
Engine/InheritableComponentHandler.h | ||
UClass * GetComponentOwner() |
Engine/InheritableComponentHandler.h | ||
UActorComponent * GetOriginalTemplate
(
const FName& TemplateName |
Engine/InheritableComponentHandler.h | ||
FName GetSCSVariableName() |
Engine/InheritableComponentHandler.h | ||
bool IsSCSKey() |
Engine/InheritableComponentHandler.h | ||
bool IsUCSKey() |
Engine/InheritableComponentHandler.h | ||
bool IsValid() |
Engine/InheritableComponentHandler.h | ||
bool Match
(
const FComponentKey& OtherKey |
Engine/InheritableComponentHandler.h | ||
bool RefreshVariableName() |
Engine/InheritableComponentHandler.h |